Intervention proposal

As a course leader, I want to utilise the intervention to tackle a challenge that I am aware of on a course level.

Students have responded, via the National Student Survey (NSS), that their sense of belonging on the course, and in the college is low. I think that this creates a series of further challenges such as attendance and attainment. This further negatively impacts the course as a whole and the teaching team.

This year, I have worked with the course leader from Creative Direction for Fashion on a series of course ‘mixers’. These have been low key events, largely conversational, where we encourage students from across the three year groups to meet and mingle, with the hope of forming friendships and potential collaborations.

While they have been moderately successful, I feel that much more can be done, particularly when it comes to creating an inclusive space where those students who might prefer non-verbal forms of interaction and engagement could enjoy the activity. In this instance, I am thinking about our international students, for whom English is a second or third language. I am also thinking about students who experience forms of neurodivergence.

During one of the previous mixers, I noticed that when one student brought out a pack of cards, there was an instant shift in the group dynamics. There was a focus on the cards, the initial explaining of rules, playing the game (in which I partook), and during the game, interaction took place that in essence achieved what we course leaders had desired, laughter, getting to know one another, etc.

This got me thinking about gaming as a social activity. So, based on previous social events, I want to design another mixer event, an intervention with gaming at its core, as a form of community building.

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2 Responses to Intervention proposal

  1. Hey Danny, I really enjoyed reading about your intervention, it feels so thoughtful and grounded in real experience. You’ve clearly listened to your students and are responding in such a human, creative way. I love that something as simple as a pack of cards sparked this idea. That moment you described, the shift in dynamics, the ease, the laughter, it’s such a powerful reminder that connection often happens in the small, unplanned moments.
    Framing a mixer around gaming is a brilliant way to lower the pressure of socialising, especially for students who might find typical networking or conversational setups overwhelming. It sounds like a great way to foster a sense of community without forcing it. I can imagine it being particularly welcoming for international students and those who communicate or connect differently, gameplay offers a shared structure that feels safe and open at the same time.
    Really looking forward to hearing how it goes! It feels like the kind of intervention that could ripple out far beyond the session itself.

  2. Danny Treacy says:

    Hi Romany,

    Thanks for your positive feedback. It’s hopefully something that will generate more interest from the students than the previous mixers, we’ll see!

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